Senior Technical Artist

Electronic Arts

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC. EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day. Your Responsibilities The Technical Artist (TA) develops end to end workflow solutions and technology innovations for creators and teams across EA SPORTS and EA. As part of a central team of Technical Artists and Artists, they partner with team members and other teams within EA to solve problems and evolve how we work. The main areas of responsibilities for this role will include improving existing content workflows and partnering with creators to drive and implement innovative new solutions. You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science. Technical Artists report to Technical Art Directors on the EA SPORTS Tech – Technical Art team. Your Qualifications: At least 3 years of cinematic/games production experience. A bachelor’s degree (or equivalent experience) in a related field. Effective at communicating with different audiences: artists, engineers, managers. Proficient scripting/programming in Python or C#. (C++ is a bonus, but is not required). Experience with 2D/3D art packages such as Maya, Photoshop, Houdini. A solutions-provider, especially as it pertains to testing and debugging technical issues. Experience with asset optimization challenges/techniques. A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations. A Passion for Games

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