EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world’s biggest football entertainment platform, EA SPORTS FIFA , we are soon beginning an exciting new era. EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere. Building massive environments, populating them with buildings, roads, trees and props – the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Leads, to help develop both the visual and gameplay experiences – according to the goals of each. This is a temporary assignment to begin with. Your Responsibilities: Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas. Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design. Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction. Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency. Maintain team best practices. Your Qualifications 2 or more years of production experience with asset creation and overseeing entire levels. You have expert knowledge of Maya or similar 3D modeling software. Exceptional asset creation abilities (hard surface, architecture and/or organic assets). Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets. A strong sense of proportion, scene composition, and lighting. Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality. Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity). Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve. High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter). Experience with photogrammetry, ZBrush and Substance Designer is a plus. Experience working with outsource vendors is a plus. Portfolio Requirements Examples of assets that were created/owned from start to finish. Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear. Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.
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